Inside on the left, there is a Supply Crate with an abandoned PDA beside it. Southeast of the main base, another abandoned PDA can be found lying on the ground in front of a small archway. Outside, there are several exterior growbeds with fully-grown Marblemelons and Chinese Potato Plants. In this hallway, another Supply Crate and another abandoned PDA can be found beside a rusty Bulkhead. Down the ladder another abandoned PDA can be found on the floor. The path to its hallway is blocked by a boulder, so it can only be accessed via a broken window.Īlong the path, passing the spotlight and towards inside the broken T Compartment, a Supply Crate can be found. Inside the Multipurpose Room there is an abandoned PDA on the Desk and a Purple Tablet beside it. At some point a landslide buried part of the central base and severely damaged the rest of it, being the likely reason for their departure from the island. At some point Bart appears to have repurposed one of the Observatories as an ersatz greenhouse, with an Interior Growbed placed inside it.Įxtreme weather conditions and a lack of resources caused tension among the group, forcing them to leave the habitat and set up a new one in the Jellyshroom Cave. Under Bart's guidance, they constructed a small farm on the east of the island, consisting of several exterior growbeds which were stocked with Marblemelons and Chinese Potato Plants. The Degasi crew built the central main base first, later adding the observatories to allow Bart Torgal to study the environment. The Version i used was the 1.0.3.1 but since i was active on github i dint saw anybody fixing anything from building issues so they still the same.ĮDIT:By the way building in cyclops is a thing too.The first seabase built by the Degasi crew, consisting of one main base in the center of the Floating Island with two small observatories on each of the peaks. The upgrade console is a serious problem cause not only it has position problems but it doest sync correctly the upgrade modules, i contact Asimpson87 which that time he was fixing vehicle problems.Īnd the hardest part are the nuclear/bio reactor cause Sunrunner and other people had attempted really hard to fix these even remaking the hole code and it never worked.Įverything else is probably fixed from what i saw in your fixes ![]() When i found those bugs i played without using any commands untill a bug happened with infinity loading but its fixed now. cylops as movable base for construction (needs relative positions).posters (are no constructables and are instant placed, use different logic than base-objects).items removed (added) from (to) nearby remote player while constructing/deconstructing.done initiating of fabricators after reconnect (also includes activation if a remote player builds the fabricator).done because of no energy sync/save, i would initiate energy-objects with 50% energy as quick win solution (to discuss and may be remove later, when energy sync is implemented).done interiour interactable objects (reactors, watertank, filtermachine) have usage and deconstructing issues.guid transfer from constructable > finished piece > deconstructable > finished piece now correct. ![]()
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